sprite dissapears when it has behaviours?

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Post » Thu Aug 15, 2013 1:31 am

everytime i add a behaviour to a sprite, it dissapears.

when i download other capx's -- it works as expected.

No idea.

capxjtokarchuk2013-08-15 01:32:40
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Post » Thu Aug 15, 2013 1:45 am

Interesting... can't quite see what the problem is, beyond your collision box moving away for some reason.

Why are you using a separate entity for the collision box, might I ask? Couldn't you just apply the movement behaviour to the player?
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Post » Thu Aug 15, 2013 1:46 am

found it on a tutorial. if i add the bhaviour to the sprite directly it stil ldissapears.
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Post » Thu Aug 15, 2013 1:46 am

maybe my construct2 ver is corrupted. any issues on win8?

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just tried it on the sprite itself -- anything I add the behaviour to makes the sprite dissapear... r139 bug?

EDIT: Updated to latest beta, still not working.jtokarchuk2013-08-15 02:05:32
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Post » Thu Aug 15, 2013 2:24 am

I get better results if I change the start of layout to every tick, but it's not what you want.

I'd flag this up as a bug if I were you. Maybe it's due to the size of the layout. It's very strange.

It's late now, but if I remember I'll try recreating it in the morning.
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Post » Thu Aug 15, 2013 3:02 am

It's odd. I deleted that capx -- created a new one and now everything works fine on the new version.

Let me know if you duplicate and i'll submit tomororow. Thanks.
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Post » Thu Aug 15, 2013 6:48 am

The problem is that the background (the grey tiles) have solid behavior.
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