Sprite Distortion

For questions about using Classic.

Post » Thu Nov 12, 2009 7:20 am

What's up with this? Is this a bug or something?

The MM sprite looks fucked and distorted. I don't think it's a issue on my end.
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Post » Thu Nov 12, 2009 7:22 am

Nope its natural... Sprites tend to distort in Construct, I think this is because of being in decimal positions.

Try adding an Always event that sets the sprites position to round(sprite.x) & round(sprite.y) that might help.
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Post » Thu Nov 12, 2009 8:32 am

Sprite's position or sizes?

Anyway, I though it might be Construct's rendering engine.
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Post » Thu Nov 12, 2009 8:43 am

Try going from linear to point, shouldn't hurt anything considering your using pixelart anyways.
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Post » Thu Nov 12, 2009 9:09 am

I was in point.
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Post » Thu Nov 12, 2009 9:21 am

Ok.... um multisampling?
Or back to linear? :D
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Post » Thu Nov 12, 2009 10:39 am

What's it supposed to look like?
Scirra Founder
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Post » Thu Nov 12, 2009 11:23 am

I'm guessing something like this: (my edit on the left)





Yeah, all you need to do is - when your setting the position of that sprite to your detector that has the platform moevement, just round the coordinates. I think.
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Post » Thu Nov 12, 2009 11:40 am

Actually, like this:
Edit: crapped image...

But, I sort of don't get what you mean.
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Post » Thu Nov 12, 2009 11:51 am

Heres what I meant (I dont know if this is the solution, but it might work.)

http://dl.dropbox.com/u/1024727/meetmen.cap
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