Sprite DLight - Support ?

Discussion and feedback on Construct 2

Post » Wed Nov 05, 2014 1:13 am

https://www.kickstarter.com/projects/2d ... n=95ee824d

I'm aware Construct2 already has some support on dynamic lighting, but I saw this tool on Facebook and got curious as to how it could be supported. (Specially alongside Spriter).

What do you guys think ? :)
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Post » Wed Nov 05, 2014 6:05 am

I like this better than Sprite Lamp. I like the idea of these, but lamp required 4 images. I ilke the 1 image and produce on this one. Looks easier.
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Post » Wed Nov 05, 2014 6:23 am

Looks cool but I don't know how heavy it is if it is being used in runtime. I'm all in for something like this, but it seems like a big support request.
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Post » Wed Nov 05, 2014 6:49 am

This looks really amazing! It would be great if C2 or Spriter could do something like this.

@lucid

You might find this interesting...:)
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Nov 05, 2014 1:57 pm

This does indeed look very good. We will be keeping an eye out, and see what we can do some time after Spriter 1.0's imminent release.
Spriter Dev
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Post » Wed Nov 05, 2014 5:19 pm

I just found a program that parts from the same principle! Maybe it's worth a look. http://crazybump.com/
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Post » Wed Nov 05, 2014 5:31 pm

Without a proper shader or a sprite object that supports the separate maps, I find it hard to believe that this is actually feasible. Don't forget that for each Sprite object that we want this effect to be applied, we need at least one extra sprite overalyed, that will hold the "bump" effect. And since this is actually different from what we already have with the normal bump shader, because creates normals from and for animated sprites, the actual image size will increase dramatically for frame by frame animation workflow. For cut-out animations though (as with Spriter) this is an other story. Still, The process should be automatic somehow.
composer - multimedia artist
www.eli0s.com/en/
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Post » Wed Nov 05, 2014 5:37 pm

I tried my hand on 4 characters I made for a friend's game. This is the PNG

Image

And here's the Normal Map test using Crazybump

Image

I'll assume his program will work very similarly, and Crazybump is already working (and free).
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Post » Wed Nov 05, 2014 5:44 pm

There's lot of normalmap creators out there already. Free, paid and even online ones, and never had any problem making them for 2d images. So I really don't get what's the point of making yet another soft that works exactly the same as others currently available.

And also, don't forget that current normalmap shaders available in C2, official one, and one made by some other guy (which actually makes normalmaps on the fly without a need of additional objects) are still limited to only one light source. Which makes things complicated if you want to do some fancy effects.
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Post » Wed Nov 05, 2014 5:48 pm

LemonDROP wrote:I just found a program that parts from the same principle! Maybe it's worth a look. http://crazybump.com/


Crazybump was around for a very long time, years at least... It can produce nice results but it's not free.
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