Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Mon Dec 02, 2013 6:17 am

V2.1 - some fixes and cleanup.
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Post » Mon Dec 02, 2013 4:23 pm

I wore the phostoshop, and sometimes Bitmap Font Builder..
but certainly this software looks much better.
Open for Commission, contact email > [email protected]



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adult ( 18) pixel art games
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Post » Tue Dec 03, 2013 11:12 am

Just wondering where the anti-aliasing option has gone? It seems to still be there in the older versions but not the newer ones?
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Post » Wed Dec 04, 2013 2:49 am

Anti-aliasing is a rather convoluted thing on Windows. Its actually implemented based on the screen you are using, and your system settings, so really doesn't apply once you've captured the bits, and depends on your own settings (the person creating the font). After spending a week trying to understand anti-aliasing on the new framework (WPF) I just gave up as I could not get consistent results. (Theres also contention about it having a bug regarding anti-aliasing). It doesn't actually translate anyway as outline fonts aren't fonts anymore, but fonts converted to geometry, which is then converted to a bitmap, so (font) anti-aliasing essentially doesn't apply. I've implemented everything with maximum smoothness, so unless someone really wants aliased fonts, I dont plan to do any more work on this (unless someone can point out an obvious flaw in this implementation). You can always use the older version if its more appropriate to do so.blackhornet2013-12-04 02:50:46
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Post » Sun Dec 08, 2013 2:28 pm

@blackhornet: this program is awesome! Unfortunately for me, the latest versions (v2.0 and v2.1) crash as soon as I click on the font button (W7 ultimate x64 with either .NET 4.5 or .NET 4.5.1). I get the usual windows error popup - sorry I can't be more specific.Colludium2013-12-08 14:42:10
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Dec 08, 2013 4:23 pm

@Colludium
I've added some exception handling and logging. Try this version and PM me the GYFM2.log file.
v2.1.1
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Post » Mon Dec 09, 2013 4:03 pm

@blackhornet - a public thank you for helping me fix my computer's fault that was stopping this from working for me!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Dec 12, 2013 11:31 am

oh god yes. Thanks.
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Post » Sat Jan 04, 2014 10:40 pm

@blackhornet, I know this program is around for a lot of time but I only recently had the chance to use it; man, I want to thank you very, very much! I can't fully comprehend but rather smell pieces of the code behind the program and I am impressed and thankful. You are awesome.
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Post » Wed Jan 08, 2014 11:26 pm

Fantastic software! I was about to make sprite font, but I took a break to read the forum and found this - perfect timing.
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