Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Tue Apr 22, 2014 4:47 pm

Quick request @blackhornet, could you add a feature to disable anti-aliasing? :)
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Post » Tue Apr 22, 2014 5:30 pm

@DatapawWolf you can use version 1.12 and it still has feature to disable aliasing, it works fine last time I tried it.

I think blackhornet explain it in here about the missing aliasing feature on v2:
viewtopic.php?f=157&t=86546&p=690975&#p690975
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Post » Tue Apr 22, 2014 8:03 pm

Ohh ... thanks I was looking for something just like this... kinda got tired of manually aligning my fonts in a grid.
Freefall Bird
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Post » Tue Apr 22, 2014 8:39 pm

Potato wrote:@DatapawWolf you can use version 1.12 and it still has feature to disable aliasing, it works fine last time I tried it.

I think blackhornet explain it in here about the missing aliasing feature on v2:
viewtopic.php?f=157&t=86546&p=690975&#p690975

blackhornet wrote:so unless someone really wants aliased fonts, I don�t plan to do any more work on this

For doing retro games, anti-aliasing looks really out of place. So I'm hoping there's a good way to do it. :p
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Post » Tue Apr 22, 2014 8:51 pm

Which font are you trying to use? Is it a "bit-font"?
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Post » Tue Apr 22, 2014 9:16 pm

@blackhornet font like these would benefit from "no-aliasing" option I guess:

http://www.dafont.com/bitmap.php

I'm using your Sprite Font generator v1.12 and so far it still works great :D
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Post » Tue Apr 22, 2014 9:36 pm

blackhornet wrote:Which font are you trying to use? Is it a "bit-font"?

@blackhornet Essentially yes. I mean, I did manage to correct the AA by overlaying my font on the generated one using Paint.NET, but I was hoping to have all the added capabilities of your newest version and not have to rely on other tools or other outdated/unsupported versions.
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Post » Wed Apr 23, 2014 2:55 am

@DatapawWolf
I've had another look, and I've come to the same conclusion. I can't control the aliasing mode - MS just doesn't provide the control. There's nothing wrong with v1.x. I just couldn't provide the outline support in the older framework. It still works fine when absolute control over aliasing is required.
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Post » Wed Apr 23, 2014 3:27 am

@blackhornet, alright then. Thanks for taking a look. I'll download v1.x and have a go. :)
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Post » Wed Apr 23, 2014 12:37 pm

@DatapawWolf
You could also load the resulting PNG into a photo editor and reduce the color down to just one color.
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