Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Fri Sep 05, 2014 7:05 am

Cool,is realy good
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Post » Thu Sep 25, 2014 1:14 am

Thank you sir @blackhornet!! You made life so beautiful!! :D
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Fri Sep 26, 2014 3:38 pm

@blackhornet

First, thanks for this amazing tool! I've been having some problems though...

- On version 2, is there a way to turn off anti-aliasing? Everytime I try to use pixel fonts it forces the anti-alias.

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- On version 1 I don't have the anti-aliasing problem, but some fonts insist on being bold when I pick them.

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Hopefully you can help me out. Thanks!
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Post » Fri Sep 26, 2014 4:24 pm

This has come up before:
blackhornet wrote:I've had another look, and I've come to the same conclusion. I can't control the aliasing mode - MS just doesn't provide the control. There's nothing wrong with v1.x. I just couldn't provide the outline support in the older framework. It still works fine when absolute control over aliasing is required.


As for the Bold issue, again, the font dialog is a MS dialog that I have no control over. I tried the same font, and it insists on reporting Bold. There's not much I can do about this I'm afraid.
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Post » Sat Sep 27, 2014 1:06 am

@Raganork
Duplicate character issue fixed.
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Post » Sun Sep 28, 2014 2:25 pm

blackhornet wrote:This has come up before:
blackhornet wrote:I've had another look, and I've come to the same conclusion. I can't control the aliasing mode - MS just doesn't provide the control. There's nothing wrong with v1.x. I just couldn't provide the outline support in the older framework. It still works fine when absolute control over aliasing is required.


As for the Bold issue, again, the font dialog is a MS dialog that I have no control over. I tried the same font, and it insists on reporting Bold. There's not much I can do about this I'm afraid.


That's too bad... I'll find another font then. Still, thanks for this tool!
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Post » Mon Sep 29, 2014 6:53 pm

Took me a while but I found a way to do it - using this program http://www.cr8software.net/typelight.html I was able to open the .ttf font by going to Font -> Metrics -> Advanced and clicking the "Calculate automatically". Then I just saved and reinstalled the font. Now the "regular" options shows up and works perfectly on the SpriteFont Generator.
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Post » Sun Oct 19, 2014 3:07 pm

Awesome. This is exactly what I've been looking for. Thank you so much!!!
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Post » Sun Oct 26, 2014 12:34 am

I just can't imagine my game without this tool!
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Post » Sat Nov 01, 2014 7:20 am

@blackhotnat ... I could see it is not supporting some fonts, when I browsed though it, what is the reason for this.
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