Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Sat Jul 18, 2015 8:16 pm

Thank You very much! Very usefull.
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Post » Fri Jul 24, 2015 10:30 am

This is absolutely outstanding, and just saved me a ridiculous amount of time and tears!
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Post » Mon Aug 17, 2015 11:29 am

This is a life saver, thank you very much!!
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Post » Fri Sep 11, 2015 12:47 am

blackhornet wrote:I've explained on the thread already that I don't have access to anti-aliasing in the new version. You can still use the old one for that.


Are you updating the old one anymore? I tried to use it because of the anti-aliasing in v2 but in v1.12 I select size 8 and it goes up to 8.25. Won't select a whole number.
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Post » Fri Sep 11, 2015 1:00 am

@anubis666
That's just calling the OS. I don't control the font settings directly.
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Post » Fri Sep 11, 2015 11:44 pm

Ah OK. Thanks for the quick reply.
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Post » Thu Sep 24, 2015 10:08 pm

This has helped us tremendously with variable width spritefonts. Fantastic work! I was wondering though, could you add a vertical shift as well?

Each character is either pushed up to the edge of its grid square, or takes up the whole thing, so we're having a hard time modifying them in photoshop. In this particular case we want to add a thick outline. We can try shifting everything over a bit and increasing the size of the grid squares, but I worry that will screw up the spacing.
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Post » Fri Sep 25, 2015 10:06 pm

@Tokinsom
I can look into that.
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Post » Tue Sep 29, 2015 5:38 am

V2.6 added, to add Vertical shift, as requested by @Tokinsom.
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Post » Thu Oct 01, 2015 6:24 pm

Awesome we appreciate it :)
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