Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Thu Apr 07, 2016 3:34 am

Incredible!!
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Post » Fri Apr 08, 2016 12:02 pm

i make myself some colorful character set, now how do i put in to your program my png files?
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Post » Fri Apr 08, 2016 1:25 pm

@delgado It doesn't input PNGs, it only outputs them. If you've done the hard part already, GYFM won't help much.
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Post » Thu Apr 28, 2016 6:11 am

Reading the manual now. Thank you @blackhornet
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Post » Fri Jun 17, 2016 5:30 pm

Awesome, nice share Y
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Post » Wed Jul 13, 2016 9:02 am

Really great, thank you!
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Post » Fri Jul 15, 2016 12:55 pm

@residuegoring424
No.
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Post » Wed Oct 12, 2016 9:36 pm

Some kind of magic, thank you very much for your contribution !
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Post » Fri Oct 14, 2016 11:44 am

Is there a way to disable anti-aliasing for font? I tried exporting some pixel fonts, but they all look ugly since anti-aliasing is enabled.
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Post » Fri Oct 14, 2016 1:02 pm

You have to use the 1.12 version to do that. You'd have to scan the thread for the explanation.
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