Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Thu Apr 07, 2016 3:34 am

Incredible!!
B
100
S
33
G
12
Posts: 667
Reputation: 12,731

Post » Fri Apr 08, 2016 12:02 pm

i make myself some colorful character set, now how do i put in to your program my png files?
B
119
S
32
G
53
Posts: 1,896
Reputation: 39,569

Post » Fri Apr 08, 2016 1:25 pm

@delgado It doesn't input PNGs, it only outputs them. If you've done the hard part already, GYFM won't help much.
ImageImageImage
B
72
S
22
G
288
Posts: 3,862
Reputation: 158,460

Post » Thu Apr 28, 2016 6:11 am

Reading the manual now. Thank you @blackhornet
B
15
S
7
G
34
Posts: 55
Reputation: 18,478

Post » Fri Jun 17, 2016 5:30 pm

Awesome, nice share Y
B
21
S
6
G
3
Posts: 67
Reputation: 2,946

Post » Wed Jul 13, 2016 9:02 am

Really great, thank you!
B
5
S
2
Posts: 18
Reputation: 511

Post » Fri Jul 15, 2016 12:55 pm

@residuegoring424
No.
ImageImageImage
B
72
S
22
G
288
Posts: 3,862
Reputation: 158,460

Post » Wed Oct 12, 2016 9:36 pm

Some kind of magic, thank you very much for your contribution !
B
16
S
5
Posts: 140
Reputation: 1,502

Post » Fri Oct 14, 2016 11:44 am

Is there a way to disable anti-aliasing for font? I tried exporting some pixel fonts, but they all look ugly since anti-aliasing is enabled.
B
15
S
3
G
1
Posts: 96
Reputation: 1,042

Post » Fri Oct 14, 2016 1:02 pm

You have to use the 1.12 version to do that. You'd have to scan the thread for the explanation.
ImageImageImage
B
72
S
22
G
288
Posts: 3,862
Reputation: 158,460

PreviousNext

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 0 guests