Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Wed Oct 19, 2016 12:22 am

testing v1.12 seems to work.. no crashes by now.. finally I can use this
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Post » Wed Oct 19, 2016 10:55 pm

blackhornet wrote:You have to use the 1.12 version to do that. You'd have to scan the thread for the explanation.

Thanks! It's working! But' in version 1.12 i can't add shadow to the font... Damn xD I guess i have to manualy add it in Photoshop. Why author have removed option to turn of antialiasing in newer versions?
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Post » Mon Nov 14, 2016 8:08 pm

@blackhornet

Hi Blackhornet,

Awesome plugin, thank you. Quick question, when creating the spritefont in your editor and adding boarders it looks perfect and as it should. However in game i dont think its possible to achieve what i am trying. Is it possible to get it looking like it does in the your editor in game?

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Post » Mon Nov 14, 2016 8:57 pm

@METR1C I'm afraid not. The font dialog itself is part of the OS, so it shows what would happen when using text in Windows. I have no control over that. SpriteFont only works by generating individual letters, it can't "join" them like you are seeing Windows do. Sorry.
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Post » Mon Nov 14, 2016 9:01 pm

@blackhornet

Thanks for the reply. Much appreciated.
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Post » Wed Nov 16, 2016 9:59 pm

@METR1C you could probably circumvent the restriction and achieve that look by having three different spritefonts:

- Blue with no outline
- White with white outline (8 pixels?)
- Gray with gray outline (16 pixels?)

..And setting them on top of each other (in that order, blue being on top) in the editor. You would possibly have to play around with the character spacing values a bit and it's not a very efficient solution to have three stacked spritefont objects, but should be possible..
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Post » Mon Nov 21, 2016 6:03 am

Is there a way to include Italics, Bold, and Bold Italics into the font? I can't seem to figure out any way to use these with spritefonts, due to the need for character mapping
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Post » Mon Nov 21, 2016 2:16 pm

@Evdog
No. You have to keep in mind that a SpriteFont is not really a font. It's just a trick to map characters to sprites that happen to have character images. There is no concept of Styles on a SpriteFont.
Last edited by blackhornet on Wed Dec 21, 2016 12:17 am, edited 1 time in total.
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Post » Tue Nov 29, 2016 2:46 pm

@blackhornet

Hello, how to save low-scaled pixel fonts without aliasing? For example, i want to save pixel font with scale 8px and after saving it should looks like pixel font, not like soap.
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Post » Tue Nov 29, 2016 3:18 pm

@norman74
You'd have to do them yourself, at that size.
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