Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Mon Dec 05, 2016 2:47 pm

Best tool evah!
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Post » Tue Dec 20, 2016 10:18 pm

@blackhornet I'm trying to make a spritefont that has the height of 7 pixels on the lower characters using the outlined version of this font: http://www.dafont.com/onesize.font but it always comes out missing bits, and I have to use version 1 to do it without anti-aliasing. Any idea how I can get this done?
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Post » Tue Dec 20, 2016 11:21 pm

@Zebbi
The tool just isn't meant for pixel fonts. Sorry.
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Post » Wed Dec 21, 2016 12:04 am

blackhornet wrote:@Zebbi
The tool just isn't meant for pixel fonts. Sorry.

No problem, are there any spritefont tools that would do a C2 compatible pixel font?
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Post » Wed Dec 21, 2016 1:03 am

Hey @blackhornet, I'm not sure you're aware of that and I thought you might want to know.

There is a problem with Thai language. They have some kind of "half letters" and when GYFM filters the input to remove duplicates it changes Thai letters and the sprite font can't be used properly. I'm not sure how Thai letters work and if you'd be interested in investigating that (I belive it would take some time), but I think the quick workaround would be to give an option for automated filtering (duplicates removal) or manual. So we could just paste the letters we use and export them without filtering.

I think other Asian languages with "combined characters" might have the same issue.
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Post » Sun Jan 08, 2017 7:01 pm

Thank you :) very useful
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Post » Wed Feb 01, 2017 4:53 pm

Hey, buddy.

Will this work if a user does not have this installed? Does the user have to have anything installed like Net 4.0, etc.?

Kudos to you for making this.

I normally don't use plugins of any kind because they break easy with updates, etc.

I'm looking for something that's bulletproof in C2 from a user's perspective.

My nightmare scenario would be someone trying to play the game and the spritefont looks all screwed up for him because of this because he did not have something installed or maybe because I had to re-release the game with a newer version of C2.

If this is something that could potentially break easy from a user's perspective, I can make something just for my font with C2 native code.

Sorry, this isn't meant to bust anybody's bubble or anything. I'm just really weary of plugins based on past experience. And I believe I may have answered my own question.

Unless that's not the case?
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Post » Wed Feb 01, 2017 6:22 pm

@AmpedRobot
Nothing is required on the user end. The .Net4 requirement is just to run the tools itself.
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Post » Wed Feb 01, 2017 6:30 pm

Oh, then it's a really cool plugin.

Thank you, man. !!!
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Post » Sun Feb 05, 2017 9:25 am

Thank you for this tool !
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