Sprite Font Generator - v3

Discussion of tools and resources for game developers

Post » Sat Jun 24, 2017 4:08 pm

@mimiha
Make sure .NET is up to date - 4.5.
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Post » Sat Jun 24, 2017 6:20 pm

v3.1 released. See original post.
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Post » Sat Jun 24, 2017 7:38 pm

Message: sermah can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Why does GYFM not see some fonts? :evil: (This one http://www.fonts2u.com/minecraft-regular.font )
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Post » Sat Jun 24, 2017 8:34 pm

blackhornet wrote:@mimiha
Make sure .NET is up to date - 4.5.

I see, thanks - if I may suggest, you should update the first sentence under the picture on the first post (that says it requires 4.0); this is where I checked what version of .NET was needed and assumed something went wrong, I didn't look any further down because I only got the latest version (3.1) and was not interested in any other version where I thought it was just changelog stuff.
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Post » Sat Jun 24, 2017 11:02 pm

@sermah
Hmm. Works for me. What OS?

@mimiha
Actually I think 4.0 is sufficient. It was 4.5 at one point but I rolled it back, as XP doesn't have 4.5. Sorry for the confusion.
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Post » Mon Jul 10, 2017 11:50 am

i really want to use a certain font but it is misisng some letters i need.
im using this font a lot so i thought about edting the font file (.tff), but i couldnt figure it out.
currently, i end up edting the exported json and png file, but i would love to have some sort of feature to help me with this :)
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