sprite font, more natural

Discussion and feedback on Construct 2

Post » Wed Oct 09, 2013 1:11 am

I have been trying to find a sprite font that looks more natural like actual text.

any suggestions?
The default is horrible, I tried mono spacing app made by a user in the forum, it is okay except it looks l i k e t h i s.


Cheers.
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Post » Wed Oct 09, 2013 1:26 am

use blackhornet tool
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Post » Wed Oct 09, 2013 7:03 am

You could try reading the tutorial for "giveyourfontsmono". Also when you export from the program there is a guide that is saved with the file that informs you how to format the spacing and optionally gives you the C2 Array to use a loop through to set them.
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Post » Wed Oct 09, 2013 7:10 am

[QUOTE=ghost] use blackhornet tool[/QUOTE]

@ghost It doesn't make a "good post" because the new users have no idea what means it. Don't worry, this forum software is bad.


Anyway, there is a link:

http://www.scirra.com/forum/sprite-font-generator_topic72160.html


There a .capx demostrates use of kerning for sprite fonts. You need to use this tool to export and you get a .XML file to copy the JSON data.

http://www.blackhornettechnologies.com/Construct2Stuff/GYFM/GYFM_ImportSample_v2.capx
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Post » Wed Oct 09, 2013 12:11 pm

It's sounds like you just left the width sizing events out, they have to be done in the events. see the Kerning link Joannesalfa posted.

If you have other questions, my Sprite Font tutorial covers almost everything, and has a FAQ section.

https://www.scirra.com/tutorials/629/sprite-fonts-the-how-what-when-whereParadox2013-10-09 12:12:24
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Post » Wed Oct 09, 2013 2:14 pm

how the heck did I miss that...

thanks guys. d'oh.
If you are looking for solutions and workarounds to the Windows 10 C2 performance issues feel free to reach out to me.

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Post » Wed Oct 09, 2013 8:52 pm


@Joannesalfa

[QUOTE=Joannesalfa] Anyway, there is a link:
[/QUOTE] thx J
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