Sprite frame speed cannot be 0?

For questions about using Classic.

Post » Tue May 29, 2012 5:12 pm

Talking about the animation frame speed for tiles, I see that http://www.scirra.com/tutorials/253/how-to-make-a-platform-game/page-2 is for Construct 2, but for Construct 1, normally how can we do this?

How to set all frame speed (for a sprite that used tiles) to 0? Because every time I set it to 0, it always bounce back to the previous value. Any other value is fine, but not 0.

If this isn't the way to go,

How do we do this in Construct Classics? How can we create only one object that has many frames but frame speed is 0?
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Post » Tue May 29, 2012 5:18 pm

Click on the animation and set the animation speed to 0.
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Post » Tue May 29, 2012 5:25 pm

Wowzer. Now, I feel so stupid. Thank for the quick reply, sir. ^_^
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