Sprite goes offscreen when landing on a jump thru object

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Post » Sun Mar 06, 2016 10:14 pm

LaDestitute wrote:I must of misworded it, sorry! Try overlapping or on collision instead.


Is there a way that an event will happen after overlapping the object?
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Post » Sun Mar 06, 2016 11:37 pm

Image

As said before, try 'Colliding with object' if overlapping doesn't work.
You can set some sort of variable and set to false (boolean)/0 in Else, and true/1 when the player is still overlapping/colliding, and setup triggers accordingly. A method like that words well for switches like Zelda style ones, and whatever it activates (doors, etc)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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