Sprite import issue

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Post » Fri Apr 20, 2012 12:17 am

Hi Guys,

First post and thread. I have spent a bit of time looking through the forums but haven't seen anything similar, to be honest I am not certain how to accurately describe the problem but here goes.

I made up some graphics for a spaceship (several) bullets... etc. For a vertical shooter. All of the images point upwards vertically. When a sprite is imported there are resize points around the outside of the image. but there is a central line that seems to determine the way construct handles movement etc... Why is it horizontal and not vertical by default. And how do I change this?

Thanks in advance for your help and sorry for the noobish question :-)


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Post » Fri Apr 20, 2012 1:26 am

The object angle is 0 by default, which is to the right. You need to rotate the image in the image editor.

Example Screenshot:
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Post » Fri Apr 20, 2012 2:56 pm

Thanks for your reply!

I had noticed I could rotate the image to that line (which I know thankfully know is the object angle. But.... if I am making a vertical scroller shooter how do I alter the object angle?

Actually I have figured it out simply rotating the object out of the animation editor seems to do the trick!snorey2012-04-20 15:01:59
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Post » Fri Apr 20, 2012 4:00 pm

yeah make the images face to the right and then theyll face the origin line when imported.
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