Is there any way of detecting that a sprite is intersecting with the shadow cast by another sprite? The only way I can think of is to check the colors at future sprite position with some detectors. Anyone has a better idea? Thanks.
I remembered an old rapid prototyping challenge for a game revolving around shadows. I would like to have a character that has to move from point A to point B in a level, while staying in the shadows cast by level design blocks and one or more moving lights. He takes damage while out of the shadows.