Its hard to title this so ill make a small explanation.
In a top down shooter im making, their are different rooms to enter and explore, to avoid knowing whats up ahead i have a darkness sprite covering these rooms.
I am currently using this darkness sprite to stop the enemy from activating their AI before the player enters the room making the darkness disappear.
I have a simple zombie enemy that follows these rules, but since i am duplicating this zombie- if just one zombie is touching the dark- none of them will have their AI On.
(im using a variable to detect darkness atm)
So is their a way to make it detect if a zombie is not touching the darkness so i can activate their AI...
Zombie is not touching darkness => [AI commands]
Maybe i'm just being dumb and I'm missing a simple command- but ive yet to find anything.
Shoot me your ideas please!