Sprite Lamp: software that creates dinamic shadow

Discussion of tools and resources for game developers

Post » Thu Nov 07, 2013 2:12 pm

Hey everyone!

The creator of this awesome software called Sprite Lamp just posted about in a facebook group about his upcoming kickstarter and talked a little about it's software.

Basically, you can create dinamic shadows for 2d sprites, and it looks pretty nifty.

This a image found on his website, http://www.spritelamp.com/



So, what do you think?
B
53
S
11
G
6
Posts: 133
Reputation: 8,830

Post » Sun Nov 10, 2013 12:28 am

that can be great if can be integrated with construct2
B
65
S
9
G
7
Posts: 176
Reputation: 8,924

Post » Wed Feb 05, 2014 10:14 pm

Doubt anyone is reading this but back in December I did a write up which included a way of implementing the Sprite Lamp generated normals into Construct2.

http://gamepopper.co.uk/2013/12/23/first-hands-on-preview-spritelamp/
B
24
S
5
G
1
Posts: 89
Reputation: 3,015

Post » Thu Feb 06, 2014 4:29 pm

@gamepopper

Hey, thanks! Good article, and I never knew about this on C2. Already downloaded and I'm going to test it!
B
53
S
11
G
6
Posts: 133
Reputation: 8,830

Post » Sat Feb 08, 2014 3:18 pm

35$ for a no commercial version... lol.... never!
B
8
S
2
Posts: 53
Reputation: 687

Post » Sat Feb 08, 2014 3:45 pm

It looks like a nice tool, though:

You will still have to draw lots of images yourself, its not really a time saver or anyting.

And most of the images you need to make will generally be useless for all other tools/progs.


I'll pass.
Who dares wins
B
57
S
17
G
21
Posts: 1,878
Reputation: 19,567

Post » Wed Feb 12, 2014 9:03 am

Yeah, there's no easy time on this one, it is a lot of work... But still, imagine this on a 2D survival horror game or something. It would look amazing!
B
53
S
11
G
6
Posts: 133
Reputation: 8,830

Post » Wed Feb 12, 2014 1:15 pm

I think it would be easier to paint one normal map manually or model proxy object in 3d and render normal map then paint 5 images representing lightning on sprite ;)
ImageImageImageImage
B
157
S
66
G
41
Posts: 2,598
Reputation: 34,823

Post » Sun Feb 16, 2014 7:15 am

I love this post and want to get more post of this type. Thanks for sharing this informational posting. Looking forward for more.
B
2
Posts: 1
Reputation: 152

Post » Tue Mar 04, 2014 3:31 pm

My question is how it would work for animated characters. Getting a consistent map from all 4 angles for every frame of animation could be difficult. I can definitely see it working well for background elements though.
B
43
S
11
G
8
Posts: 232
Reputation: 7,730

Next

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 0 guests