[QUOTE=Ashley] Oops, you're right - it turns out the WebGL renderer accidentally marks the image as for tiling so does some power-of-two stretching. Should be fixed in the next build.[/QUOTE] great, thanks. also, I don't know why, but sometimes, at random, it does not seem do this kind of stuff and renders image perfectly. I have no idea, why though. anywai, i believe it doesn't matter anyway if it's going to be fixed.