sprite mesh CallFunctions and GetDatas

New releases and general discussions.

Post » Sun Dec 20, 2009 11:41 pm

CallFunction and GetData stuff to alter sprite meshes through other plugins
it would be cool to be able to create spritespecific behaviors that can alter the mesh in crazy ways.
alot of general sprite mesh alterations would be useful in more than one game

effects like bending sprites around interpolated points, 3d rotation, meshes that stretch around other sprites, etc
extremely convoluted with events, difficult to read, and require alot of eventing overhead

these could be easily generalized, and cut down to a few inputs

as of now, these meshing possibilities are only used by more advanced users, even though any user could understand something like (rotate mesh on z axis)
I will eventually start making plugins that do things like this, and I believe others would as well.
it would be beneficial if it was built into the official sprite plugin, and didn't require an additional 3rd party altered sprite plugin to be released
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Post » Mon Dec 21, 2009 5:44 am

Oh yeah, stuff like that. Its doable, but we need more tools.
Imagine single framed animations that can run, jump etc.
Stuff like this:
[url:12f7h8ve]http://dl.dropbox.com/u/666516/bonedmap.cap[/url:12f7h8ve]
^ It aint pretty but you get the picture.

Thing is we kinda need a way to set image points from within the runtime too.
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Post » Mon Dec 21, 2009 9:21 am

got something kinda like runtime imagepoints now for s
the next version
just the forward and reverse math for setting or getting an 'imagepoint'
thats how shipbuilder worked
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Post » Mon Dec 21, 2009 3:25 pm

Bring it on. :D
Imagine using a height map to add weights to a mesh, like how you add weights to bones in a 3d model.
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