After I set mirrored to a sprite then resize it, the "set mirrored" property resets to default. Is this supposed to be by design, or what?
I think the logic way (the way every editing software work) is to keep the previous states of the object and focus on the current one.
I am really not finding the logic behind most of Construct 2 workflow.
This is the game I'm working on....to see I have done my homework and is kind of complex algorithm finding the continuity of the pipes. Now I have to make the water flow through the pipes and I want to mirror and flip the animation representing the water (not shown here).
Is there anyone who can help me a little further making the animation of the water? I can give the capx in private.(but is a biiiiiig mess inside)
Can I use the pathfinding behaviour by any chance?