Sprite movement and Full Screen

Bugs will be moved here once resolved.

Post » Fri Dec 27, 2013 1:51 am

Link to .capx file (required!):
pathfullscreen.capx

Steps to reproduce:
1. LMB to move sprite
2. Press F10 couple of times to enter/exit full screen
3. Press LMB again

Observed result:
Every time you enter or exit full screen mode sprite moves faster

Expected result:
Sprite should move at the same speed all the time

Browsers affected:
Chrome: yes
Node-Webkit: yes


Operating system & service pack:
Win7 64b SP1

Construct 2 version:
R155


EDIT: Actually it's not only pathfinding behavior. All behaviors or even simple "move sprite at angle" cause same effect.
shinkan2013-12-27 01:53:54
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Post » Mon Dec 30, 2013 7:00 pm

I can't reproduce in Firefox or IE. We ask for this to identify where issues may be browser bugs instead of Construct 2 bugs. Can you confirm?
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Post » Mon Dec 30, 2013 7:31 pm

It's a "F10 key" thing in chrome and node-webkit.
Did some research and it looks like F10 is a keyboard shortcut for "Step over next function call".
Even in new empty project with sprite and any moveable behavior (like Sine) when pressing F10 couple of times sprite starts to move faster.

So yeah it's a chrome and node-webkit thing only... and actually not even a bug but software shortcut.
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Post » Mon Jan 13, 2014 5:29 pm

Heh, you're right - accidentally left in some debugger code that messes it up when you press F10! Should be fixed in the next build.
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