Sprite position after collision

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Post » Wed Jun 05, 2013 4:46 pm

Hi everybody!

My name is Christiano and i am finishing developing my first game. Right now i am having a bad time wondering why are my sprites passing a little bit the position of collision with another objects when bullet is to fast... it's presenting a result that isn't much professional! I already disabled the bullet behavior first thing when the collision occurs! Could annyone help me please?!

Thanks a lot and sorry about my poor english!!!
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Post » Thu Jun 06, 2013 7:07 pm

Ok... a little bit of more information...
It's an arrow (bullet) that hits a sprite and drag it along the way ti'll hit another sprite (tree).

Thanks again, folks!
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Post » Thu Jun 06, 2013 7:58 pm

When the collision occurs why don't you simply destroy the bullet sprite, or I didn't understand everything properly
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Post » Thu Jun 06, 2013 9:07 pm

on collision set variable bullien to true
if bullien set in to bullet
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