I'm working on a top down shooter but when the player sprite overlaps a solid object such as a wall and fires, the bullets spawned are pushed out of the solid. Is there any way to avoid this? I've tried setting position after spawning and various other things, but no joy.
I'd assumed that this was a feature of Construct, but it doesn't seem to happen for enemy bullets so now I'm not so sure.
There's a link to the game at the moment belowhere
ASDW for movement and right-arrow is fire at the moment. When you try it you'll see as you near a wall the bullets spawn far away from the weapon.
Any help would be gratefully received as I'm desperate! In fact, whoever gives me a solution can have a special character in the finished game ;)