Sprite Rotate Bug

Bugs will be moved here once resolved.

Post » Tue Nov 12, 2013 5:29 pm

I just downloaded Construct 2 and played around a bit with all function available. I don't think a capx(what is this?) is required to report this bug since it is straight forward for anyone. Sorry in advance if I did it wrong, since my experience using Construct 2 is just about 20 minutes.

Steps to reproduce:
1. New Project
2. Create sprite.
3. On start layout, action:Rotate Counter-Clockwise @ 360deg

Observed result:
Sprite Rotated Clockwise
tried -360deg value, still clockwise

Expected result:
Sprite to rotate Counter-Clockwise by any means.

Construct 2 version:
    r146 32 bit

Sorry if this is somehow reported, but I've tried to search the forum but none of the result helps.
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Post » Tue Nov 12, 2013 6:01 pm

You're welcome!

I need to ask, do you can observe the rotation, while it's rotating 360 degrees in the start of a layout!?

If it rotate 360 degrees, you should expect the same sprite at the same position when the layout start showing something, because it did a complete loop around itself in one tick at the start of the layout.TELLES08082013-11-12 18:03:28
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Post » Tue Nov 12, 2013 6:59 pm

I know what is the problem now. The rotate that I use supposed to statically rotate the sprite, while the behavior rotate is the every tick version of rotate. This thread can be close now as it is not a bug, its a clash of terminology that caused noob to confuse. So prior closing this thread I want to suggest that the behavior rotation to be renamed to Revolve instead for the sake of differentiating.

All in all, this is one of the coolest software I have ever used. :D
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