[QUOTE=ppprbrns] Thanks for the response Ashley.
Yeah, you can use regular/same size cells in a Texture Packer sprite sheet, but as I am sure you know, this is really inefficient.
In my case especially, where I have an animated fighting game character that kicks, punches, jumps, ducks, and so forth so that in each frame, the art changes shape and position dramatically. I would have to have really large cells with tons of dead space to accommodate.[/QUOTE]
A sprite sheet with cropped frames is literally only a few kb larger then one that does not. Besides that, Texture Packer creates bloated pngs. Try a different program. Also, never have your character or object change positions in your sprite sheet, per frames. Any change in position should be done by code or game editor function. ;)