I want to make a game that I can publish on IOS/Android devices, I read article on supporting multiply resolutions and I think I got the construct side of thing, but i was wondering what size should I base my sprite sizes on?
Should I make sprites to work 1x1 on Largest device (for Ipad 3/4 1536x2048) and let it downscale on Ipad 2 and Ipad 1 or is it better to AIM for smallest resolution or midresolution? so they scale up
or what is best practice to handle that?
I designed game originally with ipad3 resolution in mind but eventually i got project that crashes on cocoonjs app preview and memory usage at the bottom shows 300mb, so I'm worried I might have taken wrong approach here ;/