I haven't found this information in my searches of the forums, so here goes...
I have been using the "import sprite strip" function because it's a quick and easy way to get animations into C2. Up until now, I haven't thought much about its impact on project size.
I have the same sprite strip in 2 different formats, PNG-8 (150Kb) and JPEG (65Kb). The strip is 6 cells long. I have tested importing each format into C2 using "import sprite strip" and have gotten new estimates of project size that don't make sense to me.
When I import the PNG-8, the project size estimate increases by 400Kb. When I import the JPEG, the project size estimate increases by 600Kb. This is a larger increase than I was expecting. Also, it seems odd to me that the JPEG strip, which is smaller, would increase the project size more than the PNG-8.
So, here's my question: What is the exact process when a sprite strip is imported? Specifically, what does C2 save besides the original sprite strip?
Knowing this would help me to decide whether to import the frames one at a time.
Thanks so much for any help, and, as always, thanks for a wonderful tool in C2!