I have multiple instances of a Sprite with the physics behavior flying around my screen.
I just want the sprite to face the direction it is travelling in.
I have tried setting angle of the object to Angle(0,0,Object.Physics.VelocityX,Object.Physics.velocityY) in the Every tick event. I have also tried similar with a For each Object in the Every Tick event.
Results can be seen in the project file, seems weird to me.
Project (just click to fire object)
Any help or suggestions is appreciated,