Spritebench

Post your Construct-made creations!

Post » Wed Jun 29, 2011 7:08 pm

A benchmarking app i made with Classic Construct.How many sprites can your Rig handle?.

SpriteBench
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Post » Fri Jul 01, 2011 6:06 pm

7500 sprites @ 64fps

8000 sprites @ 55fps

OVER 9000 @ 45fps


11000 sprites @ 35fps

I stopped it there, since I figured I would never see that in a real-world situation. :P

~Sol
SoldjahBoy2011-07-01 18:07:22
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Post » Sat Jul 02, 2011 2:46 pm

I got a virus warning, I believe it's a false positive due to the npacker routine.

Anyway, interesting program - 16000 @ 30fps on a 3.6ghz quadcore with a GTX460.
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Post » Sat Jul 02, 2011 2:51 pm

Nice , I got 10000 sprites on my lowspec pc and about 25000 on my high spec rig.@Khalan Yes it's npacker giving that false virus warning.I don't know why it does that
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Post » Mon Jul 04, 2011 3:30 am

13.4k sprites at 40fps
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Post » Mon Jul 04, 2011 6:05 am

+/- 14k sprites and 35FPS

This is actualy quite chearing. 14k x 32/32 sprites and still running well on present PC.
Thats draws a very nice far away distance for my game!
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