Spritefont Rtype (Sprite Fonts)

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Post » Mon Dec 29, 2014 1:44 pm



Spritefont Rtype — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-sprite-fonts/spritefont-rtype-547

Great quality spritefont in 3 flavors

  • blue metal
  • gold
  • purple

Included in this pack:

  • preset capx (stable 190)
  • settingfile
  • stylepreviews for reference
  • 3 spritefontsheets (optimized and normal)


Use this topic to leave comments, ask questions and talk about Spritefont Rtype
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Post » Fri May 06, 2016 10:59 pm

Hi, I just bought this font.
I am not a Construct 2 user.

I kind of expected a .ttf file that I could use directly in my game.
Any tips how to turn those .png into a .ttf please?
You enclosed a file talking about your "the json method", with some indications about "adjustements", but I don't see what software or tool you are using.

Thanks in advance for your help. I'd very much like to be able to use the font ^^.
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Post » Sat May 07, 2016 11:16 am

Im looking into it ...

but basicly the spritesheet & spritefont setting are generated for construct2 spritefont plugins

the json method is also for construct2, where all character settings are set in one action
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Post » Sat May 07, 2016 11:25 am

In the font license readme (under info & settings) there is a link to the font where you can download the .ttf

but thats just the basic font,

the time consuming part is the texteffect and testing and settings of the font in the engine itself
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Post » Sat May 07, 2016 11:55 am

@wister

so basicly,

the settings are for construct2 spritefont & spritefont+ plugin
the .ttf can be optained with the link
the fontsheet png with the effect applied could potentially be used in other engines,
but this depends on how these handle the fontsheet and settings

does this answer your question?
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Post » Sat May 07, 2016 5:26 pm

Thanks for your answer.

Yes that's clear.
Obviously I want to use the font with the effects applied, for that's where most of its value comes from.
I'm not using the Construct 2 engine, so I'll just look up for another way to create a .ttf base on this spritesheet.

Thanks anyway.
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