Has there been some recent issue about this plugin where having several SpriteFont objects at once crashes the app (and maybe issues with destroying SpriteFonts).
I had a well-working dialog engine that I returned to recently and now it's messed and doesn't work. Like it seems two SpriteFont objects that are copies of each other can't both show text, which I was relying on for my speech-bubble system (and not having to be limited to one bubble or so). It was working just fine before.
Right now I am getting a non-event crash from SpriteFont in relation to different place I'm using it. It's in a menu, and two different (not copies) SpriteFonts are displaying text, and after I've done it the first time, one of them can either start displaying text wrong, or crash the application.... I can't really show a CAP as I can't nail down where this happens, and since it's a non-event crash.
It relates to how MUCH text the other SpriteFont object (the one not causing the crash) has displayed earlier, but that SpriteFont has always been destroy and doesn't exist when the game crashes.
EDIT: The text it writes relates to getting text from an array, I have no idea if that is messing things up somehow.