SpriteFont (v0.99.5RC) - new update, small bugfixes

Post and try out addons that are currently in development.

Post » Fri Sep 18, 2009 4:57 am

lord, sorry, I uploaded the wrong thing
that supersprite was something else
I'll fix it tomorrow, sorry about that
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Post » Thu Sep 24, 2009 11:25 am

since you don't support tick based "writing" of text you use write speed which is affected by timescale, would be possible for you to put an action which would 'write next letter' or something? so that I can make my own tick based write speed, since I don't want mine to slow down when time scale changes.
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Post » Thu Sep 24, 2009 11:41 am

first...did i ever upload the right version? that doesn't have supersprite instead of the correct plugin?

also alspal, if this doesnt work, i'll try to add that feature
but i believe if you
set write speed to 0;
and
"on character written"
---"pause writing"
that would be the equivalent of the action you're asking for.
please ler me know if that works
also if anyone has a chance can you let me know if the current upload has the correct files in it
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Post » Fri Sep 25, 2009 3:18 am

k
uploaded the new version, this time correctly
I was sure I had already done that
oh well
there it is, though
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Post » Sun Oct 11, 2009 11:11 pm

Not sure if it's been noted yet, but SpriteFont 0.99.5RC in Construct build 0.99.5 crashes when you do anything (not sure if it's anything, but so far all the stuff I have tried) to it while its writing text. The only way around it is to include the "Is Writing" condition and invert it.

Perhaps I am just using it incorrectly? I love this plugin and it's obvious great work was put into it, so it might not be the plugin at all.
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Post » Mon Oct 12, 2009 11:32 am

The newest version gives me the same issue I had before where I try to get text (from an Array) and display it in the game and SpriteFont refuses to display the whole text... Just cuts off.
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Post » Mon Oct 12, 2009 11:39 am

could you post or pm me a cap, or a screenshot of the cap, konjak and cyvix?
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Post » Mon Oct 12, 2009 6:54 pm

Alright, I will send you my cap file. Thank you for looking into this.
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Post » Tue Oct 13, 2009 10:58 am

If I were to try to make my own text writing engine (just to have my own controls and stuff) WITHIN Construct, how much more process heavy would that be compared to using SpriteFont?

And can you get the length of just one line of text in Construct somehow?
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Post » Tue Oct 13, 2009 11:37 am

it shouldnt be too slow konjak, i think the main time event slowness as compared to plugin speed matters is when youre doing hundreds or thousands of events per tick. i think the array problem youre having might be fixed by using a different type of container, such as those provided in the new s plugin. also, if you plan on making an event based text writer, the s plugin may be useful for that as well. however, other than the issues with the arrays, what other features are missing, that i might add to a future version. what form of control? i still havent documented this plug, so its possible its actually already in there
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