there are alot of symbols you might never use in text like ~ or ^ or },], or |
that you can replace with symbols of your choice
as far as changing the color, you can easily cycle through and replace a word with a certain color tint
like (assuming the sprite containing your letters is called lettersprite)
[code:1edec5fs]For Each Word In Phrase
compare currentword = fire
- lettersprite-tint = red[/code:1edec5fs]
this would find any sprites making up the word fire in your paragraph, and tint them red
also for symbols you could do something like (if you need every ascii character, and can't sacrifice any for special symbols
[code:1edec5fs]if current word = "(~_^)"
-for each letter
--currentletter = "_" <----the center underline in that little symbol
---system-create SpecialHappySprite at LetterSprite.x,LetterSprite.y
--always Destroy LetterSprite[/code:1edec5fs]
this would find any sprites making up the 'word' (~_^) and put your SpecialHappySprite in the middle of it, and destroy the original sprites making up the word (~_^)
the currentletter, and currentword exressions combined with the ForEachLetter and ForEachWord conditions allow you to do very powerful and flexible things
you could also change the size or position of certain words, only if they were in certain positions
Set Text "fire! there is a fire in the house"
For Each Word
---currentword == fire
------position in phrase = 1
would only make the first word red if it was fire, but not the other fire
also, since they are sprites, you can do other things to them, like make them fade in and out, etc
anything you can do to sprites;
don't want to get too far off track here, but I'm not sure what you were trying to do so
you can also do things the other way around, like
if mouse is over LetterSprite
---pick current word
----if currentword = "hyperlink"
and lastly, if youyou had rpg dialog writing text letter by letter
and you set your special little "press A to continue" symbol to be < let's say, and
you can use it as a cool icon, and a control character
write text "this is an RPG dialog. press a to continue<"&newline&"and it wouldn't get to this part until after you pressed a, if you added the code:<"
on letter typed "<"
on A pressed
so you could have classic rpg dialogs that scroll to a certain point, then wait for input before they continue typing
that is all for today
glad to see interest around this again
I'll finish it this month yall
sorry again for the delay
and then when your mouse was over a word