Spriter/C2 4/5 bug fix

Discussion and feedback on Construct 2

Post » Sat Nov 10, 2012 5:19 am

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How do I import my Spriter project into Construct 2?

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Spriter RPG Heroes Art Essentials Pack now ready for download Spriter Pro owners!


Recent Plugin Changes:
    4/5/2017
    • Fixed a bug where points would cause a javascript error in self drawing mode.

    2/26/2017
    • Fixed a bug where overrides would remain stuck even after stopping the override action.

    2/4/2017
    • Added action to 'find spriter object' from it's corresponding c2 object, and an expression to retrieve the 'foundObject's name. (useful for testing conditions on collision boxes and sprites, and then retrieving a Spriter variable for that object)
    • Fixed a bug that would cause an error when using action points
    • Fixed a bug that sometimes prevented objects (sprites, boxes, etc) from updating

    12/26/2016
    • Fixed a bug that would cause a javascript error when using the transitional oldstyle version of the plugin (doesn't apply to most. If you have no idea what this means, it probably didn't/won't affect you)
    • Fixed a bug that would cause a javascript error when attempting to start a layout where scml objects had no scon or scml file set.

    12/22/2016
    • Fixed a bug that caused multiple instances to each send an ajax request for the same file until the first one was complete. This was bypassing an important optimization and the fix should result in less downloading and faster initial startup for games that have multiple instances of the same object

    12/16/2016
    • added 'Set ignore global time scale' action.
    • overrides now work even when animation is paused.
    • fixed bug where overrides wouldn't work on sprites in self draw mode.
    • fixed bug where overrides wouldn't work properly during animation blends.
    • fixed a bug where image overrides wouldn't work in several situations.
    • fixed a bug where metadata wouldn't work after a layout restart.
    • fixed a bug where sounds and events would trigger every tick between instant keyframes.
    • fixed several issues with bounding boxes when resized and flipped.
    • added BBoxLeft, BBoxRight, BBoxTop, BBoxBottom expressions to retrieve the edges of the bounding box like default C2 sprites.
    • fixed a bug that would cause hybrid performance mode (self drawing, with some separate objects like collision boxes) to perform much more slowly than performance mode
    • fixed a bug that was preventing certain performance mode optimizations from working in some circumstances
Last edited by lucid on Fri Sep 15, 2017 7:52 pm, edited 204 times in total.
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Post » Sat Nov 10, 2012 10:22 am

Looking good!

You may want to fix your signature, though, the URL is wrong.
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Post » Sat Nov 10, 2012 3:30 pm

So awesome lucid! Keep em commin!
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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Post » Sat Nov 10, 2012 10:09 pm

AWESOME! I have been waiting for this for so long. This will increase my game building productivity by tenfold!
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Post » Sat Nov 10, 2012 11:13 pm

Looks good so far. Just need to start learning how to use Spriter.
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Post » Sun Nov 11, 2012 2:52 pm

Surely looks fancy !
But that would be nice if the object would automaticaly imported into a subfolder of the objects folder , You know ... So much objects !
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Post » Sun Nov 11, 2012 4:00 pm

That's really interesting.
I hope will be implemented in next C2 release :)
Enlik Tjioe
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Technology, Travelling, and Video Games Enthusiast
www.enliktjioe.com
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Post » Mon Nov 12, 2012 4:48 am

[QUOTE=Whiteclaws] Surely looks fancy !
But that would be nice if the object would automaticaly imported into a subfolder of the objects folder , You know ... So much objects ![/QUOTE]
something like that is planned as well.
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Post » Mon Nov 12, 2012 3:17 pm

I'm really looking forward to this. I did a quick test of Spriter and it's a great program. One question though, is it planned to do keyframes per object like other animation programs? It makes it difficult to animate if setting a key on the hand creates a keyframe on every other object.
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Post » Mon Nov 12, 2012 6:59 pm

yes uberlou, that's near the top of the todo list, and will be coming thing month.
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