Spriter Pro

Discussion of tools and resources for game developers

Post » Thu May 28, 2015 3:33 pm

Is it worth?
Thanks,
Khagan
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Post » Thu May 28, 2015 4:14 pm

O yes it si .
With ease animate character and effect
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Post » Thu May 28, 2015 5:34 pm

It's on sale right now on steam for $14.99 .
What I know would fill a Book , what I don't know would fill a Library
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Post » Thu May 28, 2015 9:40 pm

granpa wrote:It's on sale right now on steam for $14.99 .

kudos!
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Post » Sat May 30, 2015 3:52 pm

Thanks for the responses!!! I am sad that I just checked this now. Its not on sale anymore :c Guess I have to pay full price :l
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Post » Sat May 30, 2015 6:24 pm

I don't know exactly the date, but there will be more sales certainly within the next couple of months, either on Steam, our own site, or here on the Scirra store.

cheers.
-Mike at BrashMonkey
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Post » Thu Jun 18, 2015 10:35 pm

Brashmonkey wrote:I don't know exactly the date, but there will be more sales certainly within the next couple of months, either on Steam, our own site, or here on the Scirra store.

cheers.
-Mike at BrashMonkey

Thank you for the response! I bought it for full price and have no regrets. Absolutely amazing! Keep up the good work at Brash Monkey! :D
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Post » Wed Jun 24, 2015 8:57 pm

Quick question:
Can Spriter/Pro animate a single whole image using bones?

I've recently been playing with this function in Flash and seen other tools out there but I haven't been in Spriter in a while. I would love for this to be possible but I have a feeling that it wouldn't work in C2 because the image mesh created for the animation wouldn't carry over..

I guess at the very least it would be worth it even if you had to export a sprite sheet of the fluid animation though.
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Post » Thu Jun 25, 2015 5:17 am

TheSynan wrote:Quick question:
Can Spriter/Pro animate a single whole image using bones?

I've recently been playing with this function in Flash and seen other tools out there but I haven't been in Spriter in a while. I would love for this to be possible but I have a feeling that it wouldn't work in C2 because the image mesh created for the animation wouldn't carry over..

I guess at the very least it would be worth it even if you had to export a sprite sheet of the fluid animation though.


They are working on it. May take several months before it's ready for prime time.
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