Spriter problems...

Get help using Construct 2

Post » Thu Dec 05, 2013 12:49 pm

I got my animation imported to a project, but it doesn't collide with the floor like one assumes it should. Instead it stands above the solid object.

Look in the example, it's pretty self explanatory. ALSO before I forget: how do I get his animations to mirror for left movement?

Example (zip, project folder):

caveman test

Thanks for the help in advance.roracle2013-12-05 12:50:40
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Post » Thu Dec 05, 2013 1:10 pm

Have you checked your collision polygons?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Dec 05, 2013 1:38 pm

I just checked them and they are all correct. This is dumbfounding. I noticed the "box" that gets selected when the SCML object is selected. If it's higher than the character itself it puts him on the ground, but if centered he is floating as you see him there.
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Post » Fri Dec 06, 2013 2:15 am

Okay, figured out the mirroring issue. Kept looking in the wrong place.

However, though I can get the guy to stand on the ground, it is only because I have made the SCML container's size 0,0 for the obvious reason. Is there a way to have it not require to be 0,0?
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