Spriter/C2 4/5 bug fix

Discussion and feedback on Construct 2

Post » Fri Feb 17, 2017 1:28 pm

@Colludium I solved it now by doing this:

1. Exported out my new sprites as the size I wanted and reloaded them in spriter. Which messes up the character.

2. Then I selected the main bone and scaled it to the size I wanted. In my case 2 as my new sprites are double the size of the old ones. This also scales all child bones and the sprites so everything looks like shit atm ;) However the rig is now correct but nothing else

3. Lastly I selected all my sprites (only the sprites no bones) and changed the scaling back to 1 and now the rig and bones are correct at the new scale.

Not optimal but it worked :P
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Post » Fri Feb 17, 2017 1:30 pm

@Anonnymitet - awesome, and just about my level of pixel manipulation - thank you! :)
A big fan of JavaScript.
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Post » Fri Feb 17, 2017 1:37 pm

Colludium wrote:@Anonnymitet - awesome, and just about my level of pixel manipulation - thank you! :)


Great, only thing that was a bit frustrating was that I had to right click and copy both the new X&Y scale for each sprite to every frame :P
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Post » Sat Feb 18, 2017 9:35 pm

hi. Sorry if my reply is too late to help. You should be able to export project to new size from the File menu, which will resize the sprites automatically (though not with the same quality as your manual resize), and then replace the files in the new project folder with your manually resized sprites.
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Post » Sun Feb 26, 2017 11:39 pm

2/26/2017
  • Fixed a bug where overrides would remain stuck even after stopping the override action.
Spriter Dev
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Post » Sun Mar 12, 2017 8:56 pm

hey @lucid Do the current time ration animation events works?
because I have a problem using that event in my game.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Mar 24, 2017 8:24 pm

@ffman22 sorry I thought I had already replied to this. It seems to be working for me.
The quick test I did was:

Every Tick - Set current time in animation to unlerp(viewportLeft(0),ViewportRight(0),Mouse.X(0)) ratio of total length.

Then the left side of the screen is the beginning of the animation and the right side of the screen is the end, and wherever your mouse is in between is what the animation should play back at.
Spriter Dev
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Post » Fri Mar 24, 2017 11:27 pm

lucid wrote:@ffman22 sorry I thought I had already replied to this. It seems to be working for me.
The quick test I did was:

Every Tick - Set current time in animation to unlerp(viewportLeft(0),ViewportRight(0),Mouse.X(0)) ratio of total length.

Then the left side of the screen is the beginning of the animation and the right side of the screen is the end, and wherever your mouse is in between is what the animation should play back at.


yes correct my mistake I used 0-100 values, but the correct values are 0 to 1.0

I use it for create this combat system.
https://drive.google.com/file/d/0Bzebfj ... o3WFk/view
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Mar 30, 2017 3:58 pm

@lucid

I created the animation of a character with two versions, one with normal images and another with images in the normal map color scale. I created two separate scml files with the same animations, but I already explained, one with animation images and another as a mask for the nomal map. Using another test sprite, static png tested the normal map effect on C2 and works perfentiously. But by applying the same effect to the scml file, it does not work. How can I solve this problem?

https://www.youtube.com/watch?v=3G8qBBVeS1g
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Post » Sun Apr 02, 2017 10:10 pm

I was wondering if Spriter is able to base animations off of events yet? Fro example have a character aim at the mouse pointer.
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