I am hoping you can clarify what will be possible using one complete skeleton per character in future Spriter and C2 plugin releases. I have attached a .capx with a basic skeleton to illustrate what I am talking about.
At the moment to achieve the goals below I would need to split my skeleton into at least two parts. More splits will be needed if more character complexity is required in the future. Splitting is just not an acceptable solution.
I would like to be able to:
1) Animate "Legs" Block A with walk, run, walk/run blend, etc animations that are independent of the upper body.
2) Change the angle of the bone that "Torso" Block C pivots on at runtime to enable a mouse-aim type feature.
3) Animate "Arms" Block D with animations that are independent of the lower body so I can blend and change the speed of the animations without effecting the lower body animation speed.
Any insight on the points above and how they will work in C2 in the future would be greatly appreciated
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