lucid wrote:@TheRealDannyyy is there anyway you can use the Override Object Animation action to tell each sprite where to be while in ragdoll mode?
I guess it would be possible with the use of heavy maths and a lot of events which could easily bloat the memory use.
Sorry, I get the use of the action in general but I think that would be a little too advanced for me to handle compared to my current method.
My current way is to create a family with all sprite parts and give them the "chipmunk physics" behavior which has a more advanced pivot joint feature.
Could you perhaps create a small example so that I could get a better understanding?
I'd appreciate the effort and thanks for the quick response.