[QUOTE=ChrisAlgoo] In C2, thanks. Once all of the IK stuff is in, could I, say, point the sword towards the coordinates of the mouse, and have the rest of the bones react properly? Or have enemy wizards aim their magic wands at the player before firing? That would be really useful.
Also, do you have an estimated timeline for the release of new features?[/QUOTE]
yes to the ik thing, and no for the release of new features, though a new version of the program will be out tomorrow, and soon I will be forwarding Ashley the info needed to make Spriter files show up in the editor properly, instead of a clump.
[QUOTE=Miu3] The plugin does look interesting but personaly id preffer if it would import all the sprite parts in its position and not centered in one spot...
What other advantage does this plugin has aside of creating customizable bodyparts? Is it better for size and performance than whole animated sprites?
Did I miss something or changing the animation poses in construct2 is not yet available?[/QUOTE] It is better in size and performance. You can create larger characters that animate more smoothly, and also take up less vram. After they're imported, you use the scml object much like the sprite object to change position,animation,playback speed, etc.