Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Wed Sep 18, 2013 2:34 pm

Ok, found bug on the plugin, seem some picture it failed to import and giving errors. but the scml file able to work correctly with spriter. Something like temporary file not found... etc

Error loading texture
c:\Users\me\AppData\Local\Temp\c2-1QGB1R\img33HP9J59.png: Failed to read image file data.

This may indicate a corrupted PNG file in the project directory. The image will not be displayed at the image editor.

Probably C2 problem. I will load the file one by one and see.
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Post » Wed Sep 18, 2013 5:51 pm

I got this error before.

I beleive it's trying to import a picture that should be removed. I had an obejct in my spriter that I removed the picture from. but the object remained due to some legacy errors. Once I managed to full remove the object from ALL animatiosn and key frames. I was able to import with no errors.
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Post » Wed Sep 18, 2013 7:43 pm

terrablast, please send me the file at lucid@brashmonkey.com, and I'll take a looklucid2013-09-18 19:44:18
Spriter Dev
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Post » Tue Sep 24, 2013 10:10 pm

Hello everyone!
I'm currently working on my 1st game in construct.I imported scml file in construct and animation is working well.
Now I would like to make character with destroyable limbs and joint,
but I have no idea how to do that, and if is it even possible ...

So my question is - Is there any way to unpin or destroy one of characters sprites (limbs).

Thank you!
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Post » Wed Sep 25, 2013 9:54 am

Hey, Lucid, when it comes to Spriter objects 'attached' to another object, I've noticed that the Spriter object still experiences some nasty 'drift' when the object it's attached to is moving, such as with a platform movement. This is actually kind of an issue, and while it's mainly a visual issue, it's still an issue that I'd really like to see fixed.

Example .capx
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Post » Thu Sep 26, 2013 5:32 pm

[QUOTE=Candescence] Hey, Lucid, when it comes to Spriter objects 'attached' to another object, I've noticed that the Spriter object still experiences some nasty 'drift' when the object it's attached to is moving, such as with a platform movement. This is actually kind of an issue, and while it's mainly a visual issue, it's still an issue that I'd really like to see fixed.

Example .capx[/QUOTE]

I've also experienced this kind of "lag" when the player rectangle moves faster then the Spriter Object, it's an issue.
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Post » Thu Sep 26, 2013 11:29 pm

i get it too, but I found it made my character move a little better. However i do agree that it should be fixed.
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Post » Fri Sep 27, 2013 8:58 am

with example above I notice the spriter object does not scale until the playerbox is moved, has anyone else noticed it when spawning a spriter object?

I'm having a similar problem, I keep seeing a stack of parts when I first spawn my character, as he falls to the floor it rescales and positions correctly but for a brief second I see this mess of parts were the spriter object should be. Anyone have any fixes/workarounds for this?
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Post » Fri Sep 27, 2013 11:20 am

Hi everyone, I haz a question. Sorry if this has already been discussed, I tried to read the whole thread but gave up after a few pages since it's mostly talking about fixing bugs.

I found about Spriter only recently (well, I have only used construct for a couple of weeks :P), really cool animation tool.

I'm not a big fan of the paper doll look, so I'm not planning on using it for character animation, I'd rather stay with the old school hand drawn style (however it can be useful to design walk cycles and export as a template to draw over). But I must admit being able to animate sprite with bones and IK has a lot of potential, not just for game makers, but as an animation tool as a whole.

In fact, that's what I'm more interested in. Coming from the 3d animation industry, the timeline and keyframes is really something I'm very familiar with and that I wish was present in some way in Construct.
See, I started working on an adventure point-n-click game, this is a long term project, not something I expect to complete in two weeks, coming along nicely and I'd really like to have some cut scenes at some point (if I get to that point). I found some interesting plugins which could be really helpful for that (liteTween, Timeline...), but when I saw spriter, I thought it would be a lot easier to design and animate cut scenes in it than in Construct (don't get me wrong, I love construct).

So the question is: Has anyone tried that yet? Create some cutscene animation in Spriter without worrying about events, just setting keyframes, import it in Consctruct, put it in it's own layout with nothing else, start the cutscene by simply going to that layout, let it play the animation and once completed, move to the next layout? Would that work?OlivierC2013-09-27 11:23:52
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Post » Fri Sep 27, 2013 4:35 pm

I don't see why it wouldn't, except that based on the complexity of the "cutscene", and the length of the animation in "actors" could cause performance issues. I don't know this for a fact, but it'd be my guess.
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