Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Fri Feb 14, 2014 1:56 am

Hello again everyone. The plugin side work for the next C2 Spriter plugin update is complete, but not ready for public consumption just yet. There are some things I need to fix Spriter side, and some more things Ashley needs to do C2 side before this is all in your hands, so it could be a little while, but I wanted to update you all on the progress being made on the plugin. The following video shows off some of what's to come, and below you can test the demo from the video yourself
[tube]uiZ3aCnikFQ[/tube]
test the demo

You can read the full write-up in our Kickstarter update

The short version is that all features that are in the current public build of Spriter are ready to go plugin side, including action points, character maps, collision boxes, and sound effects. In addition to this, the plugin will now support animation blending to smooth transitions between animations or to allow you to generate a custom 'in-between' blended animation on the fly. Thanks for your patience everyone. Enjoy!
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Post » Fri Feb 14, 2014 3:03 am

Great work @lucid

Construct 2 and Spriter are getting better and better. I'm glad I've bought license for both (best 119$+25$ spent)

Small question: Can I make a sky animation like this one using Spriter ?
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Post » Fri Feb 14, 2014 1:06 pm

i have bought Spriter for the sole reason of using it with C2.
What is the current status?
how long do i need to wait when the full version of Spriter is ready?
I have been waiting very impatiently since 2013 to start on my project
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Post » Fri Feb 14, 2014 2:38 pm

@bjadams

Spriter works quite well already ... You can start to use it order to familiarize with the framework and add updates to your project as soon as Spriter receives new updates.
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Post » Fri Feb 14, 2014 3:41 pm

[QUOTE=TGeorgeMihai] Great work @lucid

Construct 2 and Spriter are getting better and better. I'm glad I've bought license for both (best 119$+25$ spent)

Small question: Can I make a sky animation like this one using Spriter ?[/QUOTE]
Thanks TGeorgeMihai. That sky is not possible with the current version of Spriter (if you mean that perspective Mode7 looking sky), but after 1.0, we will continue working on the image distortion capabilities of Spriter, and that will definitely be possible, and we plan to make the plugin use those features as well. No ETA on that yet though I'm afraid. Also, if I remember correctly, one of the third party c2 plugins (rojohound's I believe) can do some 3Desque things like that.


[QUOTE=bjadams] i have bought Spriter for the sole reason of using it with C2.
What is the current status?
how long do i need to wait when the full version of Spriter is ready?
I have been waiting very impatiently since 2013 to start on my project[/QUOTE] Sorry about the delays bjadams. As TGeorge said, though, it's already useable, and there have been several published games using it already. The current status is that I'm overhauling the timeline system to better support the last of the pro features before 1.0. Also, the timeline widget has had the most requests for enhancements. There is not an ETA for the next release yet, but we're very close to the 1.0 feature-set as is.lucid2014-02-14 15:43:01
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Post » Fri Feb 14, 2014 5:39 pm

@lucid

Yes, something like Mode 7 from SNES

Also thanks for reminding me about R0J0hound's Paster Plugin. He also helped me with a very good 3D example using his plugin.
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Post » Fri Feb 14, 2014 6:15 pm

@lucid

Thanks for such a great product and these awesome updates.

I was wondering if you think the warp/bend effect will be possible in the future (like what you see here at 12 minutes, 12 seconds: http://youtu.be/V0ehOfGP5XY?t=12m20s)
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Post » Fri Feb 14, 2014 6:25 pm

@TGeorgeMihai : no problem

[QUOTE=russpuppy] @lucid

Thanks for such a great product and these awesome updates.

I was wondering if you think the warp/bend effect will be possible in the future (like what you see here at 12 minutes, 12 seconds: http://youtu.be/V0ehOfGP5XY?t=12m20s)[/QUOTE]
It will be in the future. That is currently an experimental feature in Spriter, meant for testing, but not production use yet. So, it will be greatly enhanced and expanded after Spriter 1.0. Once it's in something closer to final form, I'll add it to the C2 plugin. I did a few tests already when I was working on that version and it seems it will work, but it would be a webGL only feature most likely.lucid2014-02-14 18:26:10
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Post » Fri Feb 14, 2014 8:01 pm

i will wait for 1.0 and start animating & progamming my project then. i have all assets done
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Post » Sat Feb 15, 2014 12:49 am

My jaw hit the desk when I saw variable animation blending - bravo BrashMonkey!
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