Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Mon Apr 14, 2014 12:20 am

L5j wrote:any updates on char maps working in construct 2?

No status update yet. Ashley and I last spoke a couple of weeks ago about the importer, and we were working out specifics of how the importer and plugin should work with the latest features. Unfortunately, when I completed my part (getting the current pro featureset finished in the plugin), he was already in the middle of several other C2 things which he expected could take a few weeks. I will reply back here when I have a clearer estimate.

gammabeam wrote:I can't understand why that particular image won't appear.
Do you have any idea why this is happening?

It's the 'ç' character in 'cabeçaGato'.
If you rename that object to 'cabecaGato' in Spriter and save the scml and scon again it will work when you import it into C2.
For now I would just use this workaround, but at some point I will take a look into whether there's a way I can enable the plugin to handle the expanded character set.

Nice cat, btw.
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Post » Mon Apr 14, 2014 12:29 am

It's the 'ç' character in 'cabeçaGato'.


Bingo! I usually don't go for latin characters but this wasn't exported by me, and I didn't double-check that! Sorry for the confusion!

Nice cat, btw.

Thanks! My wife wrote and illustrated a book, and I'll try to publish an eletronic version of it. I'll definitely post the results once it's done.
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Post » Mon Apr 14, 2014 1:16 am

@lucid

I hope you can prioritize the minify option in the plugin. With my simple game, the c2runtime.js file without minify is about 1MB+, and if I enabled the minify option it will only takes about 300+kb for that file.

Usually my total target filesize for my games is around 3MB+, so minify option is really important for me to minimize the download time and bandwidth. If the total filesize is too big, the publisher might reject it because of the long waiting time. Some of them are testing games with their phone with just "3G" speed to see how long the waiting or loading time for any particular games.

Please put minify as a high priority for next plugin updates.

Thanks
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Post » Mon Apr 14, 2014 5:13 pm

tumira wrote:I hope you can prioritize the minify option in the plugin.


plugin changelog 4/14/14
  • Fixed a bug that prevented the plugin from working when exported with the 'minify script' option
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Post » Mon Apr 14, 2014 5:25 pm

plugin changelog 4/14/14
  • Fixed a bug that prevented the plugin from working when exported with the 'minify script' option

Great work :) Glad to be an early adopter ;)
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Post » Mon Apr 14, 2014 6:30 pm

@lucid

Thank you for your hard work.

But I just tested my game with minify option and I got this error

TypeError: a[e] is undefined

I think you may miss putting all Spriter object references into brackets.

I`m using empty consturct 2 project with the GreyGuy example files and uploaded to dropbox.
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Post » Mon Apr 14, 2014 7:01 pm

tumira wrote:just tested my game with minify option and I got this error .

Edit: Fixed - see below
Last edited by lucid on Mon Apr 14, 2014 9:51 pm, edited 1 time in total.
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Post » Mon Apr 14, 2014 9:49 pm

plugin changelog 4/14/14
  • Fixed additional bugs that prevented the plugin from working when exported with the 'minify script' option
Please test this and let me know if there's any additional issues.
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Post » Mon Apr 14, 2014 11:43 pm

@lucid

It is working now. Thank you very much.
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Post » Tue Apr 15, 2014 8:56 pm

tumira wrote:@lucid

It is working now. Thank you very much.

Excellent. Glad it's working now.
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