Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Tue Nov 13, 2012 1:09 am

Hi @lucid

Thanks for this plugin, it is a great helper to us!

But I tried to start a new project with no success, so I tried to use your own example.scml file and I received the same error message.

What I am doing wrong? I just followed your instructions!

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Post » Tue Nov 13, 2012 1:57 am

@lucid

I saved your .cap file to a folder in which I could see your .scml file, and I saw than the Example.scml I used was an old one, a2 version. So I used my own .scml file, which I builded with the last version os Spriter, a4.1. But the error message appeared again, I think could be the bones I used so I delete them, but nothing has success.

Here you can see my both .scml files, 001 with bones and 002 without bones.

personagem_001

personagem_002

Thanks for help!

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Post » Tue Nov 13, 2012 3:16 pm

Hi NRABrazil,
   I did miss a few things in my description of what to do, so this is the most likely problem. First, every object needs to have a name in Spriter, (double click a sprite or bone in persistent object palette, or bone hierarchy view to rename) the next release of Spriter will give default names even if you don't name them, but in the meantime that's the most likely problem. Also this early version c2 plugin doesn't yet work with bones, or nonpersistent(untweened) objects.


   However, I have to recommend you not to bother with this version at this point. Just got another email from Ashley, and he's made quick progress, and the automatic version of the plugin should be coming soon. Also, I'll most likely add bones before then as well.

   Sorry for the inconvenience.lucid2012-11-13 15:19:36
Spriter Dev
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Post » Wed Nov 14, 2012 3:41 pm

@ lucid are spriter graphics vector graphics?
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Post » Wed Nov 14, 2012 3:56 pm

hi mammoth.
they're just regular images. You animate by moving around the images, and scaling and rotating them, removing them, or swapping them out. Then when it's imported to C2, the plugin will recreate that same animation in realtime.
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Post » Wed Nov 14, 2012 4:38 pm

Sounds awesome I can't wait!
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Post » Wed Nov 14, 2012 6:03 pm

When finish?
and how much the license?


note: Incredible programfelixsg2012-11-14 18:04:41
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Post » Thu Nov 15, 2012 6:26 am

Here's the info @felixsg:
http://www.brashmonkey.com/buy%20spriter.htm

It's $25 at the moment and is estimated to be released in December or January.


Just watched the recent changes video, and it's looking awesome Lucid! It's come a long way since the first demonstration.
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Post » Thu Nov 15, 2012 5:45 pm

khalan is correct on all counts. Indie license increases to $75 in december. Indie license is equivalent to a commercial license, just at a discount for smaller indie devs. Any purchases made before the price increase will count as commercial licenses when that one becomes available. There is currently, and always will be, a very useful free version as well. lucid2012-11-15 22:49:52
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Post » Thu Nov 15, 2012 10:23 pm

Purchased today, it's a great price.
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