Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Mon Jun 09, 2014 12:30 am

Bass_X wrote:My project is extremely big and events sometimes messy that's why it is really doesn't make sense to send capx.

But I find the cause of bug or what it can be I don't know and attach a scheme.
For example if sprite with platform behaviour is overlapping scml, it works correct (as it worked before), but if I set position of my hero (scml) to the sprite with platform behaviour (or pin, it doesn't matter) the enemy animation became very slow. There is no more events concerned with this.


Before update I had a working fight system. And now it works, but without scml near the enemy.scml. May be somebody else has this isue?

I'm afraid I can't help with just your diagram. Could you send me just the scml or scon file, without the images? This way I can run some tests? Also, if you could send a screenshot of relevant events that might help me to help you.
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Post » Mon Jun 09, 2014 8:48 pm

I'm a little bit embarassed but you was absolutely right the problem was concerned with events. But I think the plugin has changed a logic it worked before? I solved the problem with another way of implementation, thanks for all Lucid, i'm still praying on you and the best software I have ever seen
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Post » Tue Jun 10, 2014 9:30 am

How can I check if an animation is playing? Should I use the condition "is current animation""" or the attribute "animationName=" for this?
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Post » Tue Jun 10, 2014 12:39 pm

@tweettopix : it doesn't make much a difference, both can work.
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Post » Tue Jun 10, 2014 1:34 pm

@Valerien Ok
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Post » Fri Jun 13, 2014 3:13 pm

Guys who know how can I prevent current animation? For example, the situation is that the main hero was attacked by the enemy, and I play the animation "injured", and I can't do anything(for example jump, run, etc) until it was not finished. As we knows players don't like when they do not control the situation and who knows how to prevent the playing animation until it was ended?
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Post » Fri Jun 13, 2014 4:27 pm

@Bass_X
I would do something along these lines:
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Post » Fri Jun 13, 2014 6:26 pm

@lucid - @Ashley - is the sound bug in C2 worked out yet? The last time I tried to drag a spriter object with sound files into my C2 project, C2 crashed when I previewed it.
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Post » Fri Jun 13, 2014 6:32 pm

Just so you know, I have the latest scml plugin and am using the latest beta of C2
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Post » Fri Jun 13, 2014 7:03 pm

Could you please send me the scml project (including sounds and images) that crashes?
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