Bass_X wrote:My project is extremely big and events sometimes messy that's why it is really doesn't make sense to send capx.
But I find the cause of bug or what it can be I don't know and attach a scheme.
For example if sprite with platform behaviour is overlapping scml, it works correct (as it worked before), but if I set position of my hero (scml) to the sprite with platform behaviour (or pin, it doesn't matter) the enemy animation became very slow. There is no more events concerned with this.
Before update I had a working fight system. And now it works, but without scml near the enemy.scml. May be somebody else has this isue?
I'm afraid I can't help with just your diagram. Could you send me just the scml or scon file, without the images? This way I can run some tests? Also, if you could send a screenshot of relevant events that might help me to help you.