Really noobish question:
I have character's parts (images) in the same folder with the Spriter files (scml/scon). I want to add another skin (character map)... How can I move the current used images into a folder ?
It's a good question, but unfortunately there's no way to change the folder structure after the fact, without actually editing the scml file. (If you decide to try this, just load the scml file in a text editor, and just change the filepaths to the new paths at the beginning of the file in the <folder><file> structure. We will be adding a simple or automatic way to change or detect changes in image paths in one of the upcoming versions of Spriter.
And the last important noobish question, I'm very sorry for it. I forgot to add a body part to my hero (a tail to the wolf) and now I have more than 12 animation without this body part. Is it a real situation to add this body part and how to do this? When I drag the new body part on the zero in timeline it nonetheless appears as an animation.
P.S: http://www.brashmonkey.com/forum/viewto ... =9&t=15662
And may be it will be useful, I think I found bug there
You can paste an object to all frames of an animation by using the shortcut Control Shift V
Also, when using Spriter with C2, it's important to always use the latest beta, in case there are changes to both the program and plugin that work in conjunction. You can do this setup automatic updates to the latest beta, or check manually for the latest beta in Spriter under the Edit menu under Settings...
I believe your issue with the pivot points may have been corrected in Spriter B8_2
. Let me know if it still occurs after updating.