Really noobish question:
I have character's parts (images) in the same folder with the Spriter files (scml/scon). I want to add another skin (character map)... How can I move the current used images into a folder ?
And the last important noobish question, I'm very sorry for it. I forgot to add a body part to my hero (a tail to the wolf) and now I have more than 12 animation without this body part. Is it a real situation to add this body part and how to do this? When I drag the new body part on the zero in timeline it nonetheless appears as an animation.
P.S: http://www.brashmonkey.com/forum/viewto ... =9&t=15662
And may be it will be useful, I think I found bug there
lucid wrote:It's a good question, but unfortunately there's no way to change the folder structure after the fact, without actually editing the scml file. (If you decide to try this, just load the scml file in a text editor, and just change the filepaths to the new paths at the beginning of the file in the <folder><file> structure. We will be adding a simple or automatic way to change or detect changes in image paths in one of the upcoming versions of Spriter.
Plowman wrote:Help: the sound I added in Spriter doesn't play in Construct 2. I have the latest version of everything installed.
Any idea what am I doing wrong here ? Or is a Spriter bug ?
The parts applied from the Character Map are not aligned correctly
The issue with pivot points is still exist(((( Right now the image isn't shown(((
And who knows how to prevent sprites sticking glitch?(guys on screen are both solids) I tried to use platform hitboxes but the result seems quite unnatural, may be there is an easy way how to divide sprites when there is a crowd of enemies in one place?
I tried to use collision boxes in Spriter, I hold shift and drag it into the project and it nonetheless appears as an animation(
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