Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Mon Aug 25, 2014 12:17 am

TY @lucid and @jayderyu :D
Crazy Mushroom Studios
Site:http://www.crazymushroomstudios.com

Flufys Escape (Alpha Test)
http://crazymushroomstudios.com/
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Post » Mon Aug 25, 2014 5:40 pm

Looking good tool, I plan to use it for creating some effects in game, but I can`t find so needed for me ability to use "Add" overlay mode for sprites to make some glowing elemets...
Will this be implemented in feature releases in spriter (or its already in it and i`m just blind)?
Thanks for reply and sorry my english! :)
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Post » Mon Aug 25, 2014 6:01 pm

@MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2
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Post » Mon Aug 25, 2014 6:18 pm

lucid wrote:@MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2

Thanks for fast reply, I will try this! :)
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Post » Mon Aug 25, 2014 7:54 pm

@lucid - I thought we had lost you. Still having some issues mentioned earlier in the thread. Thanks, Morgan.
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Post » Thu Aug 28, 2014 3:22 am

The main problems I'm currently having with Spriter in C2:

1. Can't change opacity of Spriter sprites using C2 actions or change the visibility, etc. For example, this does nothing:
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2. Still having the strange displacement error with the mutant zombie character.

3. I wish there was a way that changes applied to the spriter object could affect every sprite of that particular instance. I notice that any change made to the family of sprites invariably affects EVERY instance since it is affecting the entire family.
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Post » Fri Aug 29, 2014 12:06 am

Thanks @PSI.

1. I will still look into this. I'm assuming the opacity thing is from the recent change that corrected the one tick lag. Since the animation updates the sprites at the end of the tick it's being overwritten. I think I have a solution that will work nicely to allow you to make whatever changes and have the plugin automatically recognize a change was made and not overwrite it.

2. Yes. I will still look at this, but as I said a few positive sidetracks (such as the Scirra store launch) in a row have me overdue for a plugin update.

3. I did a quick test to see, and I'll have to look into this a bit. I haven't tried anything like this yet, but I think it should be possible to localize picking to the current sprites with a condition or action. I want to make it as streamlined as possible. I'll also bring up the scenario to Ashley, just in case he's already planning something to make families and groups pick together the way you're saying.

Thanks again for your patience everyone.
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Post » Fri Aug 29, 2014 3:00 am

@lucid - Thanks for your responses. I understand that you fellas are very, very busy. I have also tried an event that sets the shadow invisible on the creation of the character and that doesn't seem to do it either. I really hope you'll be able to implement number 3 - I can easily change the scale of a particular instances sprites already using changes directly to the spriter object, it would be nice if effects could be applied that way, etc, as well. Thanks again, Morgan.
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Post » Sat Aug 30, 2014 1:25 am

@lucid - another nice feature would be if you could change the zoom on the timeline at the bottom. Is that already possible?
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Post » Sat Aug 30, 2014 1:35 am

@PSI, yes, hold the control key and mousewheel in the timeline section
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