Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Wed Feb 06, 2013 3:44 am

A few things to note for anyone trying it, the current iteration of the plugin will glitch out a layer if you switch which layer it is on at run-time. Also, you'll have to use some shenanigans to make it agree with any z-sorting methods you might like to use (on top-down games). Otherwise, it works just fine in C2. I'm just waiting for the new version so I can redo the animations with keyframes per objects :-) That will make a huge difference.

Keep up the great work, lucid!
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Post » Wed Feb 06, 2013 9:56 am

I'll work on that as soon as I get back to the c2 plug c7, and yaomon17, ashley gave me some hints as to why it wouldn't work with the node webkit, and I'll work on that as well. Thanks for your patience everyone.
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Post » Fri Feb 08, 2013 2:52 am

[QUOTE=lucid] I'll work on that as soon as I get back to the c2 plug c7, and yaomon17, ashley gave me some hints as to why it wouldn't work with the node webkit, and I'll work on that as well. Thanks for your patience everyone.[/QUOTE]
Thanks! I'm working on a bunch of commissions so I can purchase the full version! Keep up the good work!
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Post » Fri Feb 08, 2013 4:25 am

i'm really looking forward to the bones working! ;)
Thanks for all your hard work!
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Post » Sun Feb 10, 2013 11:30 am

Hi again everyone. Got in touch with Ashley about some small changes needed c2-side to get boned projects working. In the meantime, here's a new version that works with node-webkit(for win/mac/linux executables):
scml pluginlucid2013-02-10 20:37:28
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Post » Sun Feb 10, 2013 11:11 pm

So now someone can make a Odin Sphere type game, and put it on Steam?
Yeah I guess that's tweetable.
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Post » Mon Feb 11, 2013 2:41 am

Thanks Lucid!!
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Post » Mon Feb 11, 2013 10:55 am

I'm going to show the tool & the plugin to our creation team, since we are going to go the HTML5 way in the near future, they are going to like it !
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Post » Tue Feb 12, 2013 4:23 am

Thanks guys :)


update 2/11: fixed the issue with changing layers. Also, upon the next release of c2, this version will work with boneslucid2013-02-12 04:24:09
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Post » Tue Feb 12, 2013 6:37 pm

Hey @lucid I just wanted to thank you again for all your hard work on this. I know this have been a labor of love for long before the kickstarter happened.

I have finally gotten to the point in my current game development where I am animating my characters, etc... Spriter is making it so much faster and a million times better looking than creating animations with sprite sheets... Do you guys have a simple logo, etc... that I can include in my splash screens to help promote the product when I publish my games? Similar to what you see on console/PC games where the initial splash screen shows the engines, etc... that were used in creating the game...

Also, any word on the starter sprite packs for those who have already purchased the Pro license?BluePhaze2013-02-12 18:37:56
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