Hi all. Yes it still requires objects to be named, which will be automatic in the next version of Spriter. Also, I can confirm the new plugin/c2 does load boned animations.
As far as reimporting, that's something @Ashley has to take care of C2-side. I'll try to get in touch with him and see what the plans are for that, but it's an issue we've discussed in the past.
[QUOTE=jayderyu] I can't speak for this version of plugin. I do know that the last version even if you did name all the objects there was no garuntee it would import properly..[/QUOTE]
Unless you mean bones specifically (in previous versions), please let me know if any projects are importing incorrectly, because I wasn't aware of any issues like thatlucid2013-02-14 19:27:16